FATE Effect

Stream of Consciousness 2 (SoC2)

Our last player joined us today. We rounded out cluster creation with the addition of her systems, banged out final aspects for each system and got rolling on character creation. They deviate slightly from the Dresden characters only in that there are no set templates and the aspect naming scheme is different. The scheme is:

High Concept
Background (alternatively, current goals and drive)
Inciting Incident
Co-op Adventure 1
Co-op Adventure 2

Luckily the group opted to have their co-op adventures evenly… so no character was the odd man out. Thus;

A had stories with B & C
B had stories with A & D
C had stories with A & D

I’ll have to start coming up with story threads now as the aspects produced and system details are still pretty primordial. Thank God for AnarchoCorp and their wealth of plot hooks!

Stream of Consciousness


Got through most of the cluster creation step… waiting on our last member to create her systems and plug them into our cluster. I know, bad form in FATE to not start with everyone, but we’re human, so sue me.

Character creation coming along… familiarized everyone with some of the start rules… boy is that a mess jumping between Dresden RPG and Diaspora…but we’ll get is sorted out. Story first, mechanics later in the true FATE style. _

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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